Skills 02. Change weapons
“Attack Power” that can be confirmed on the SkillsScreen is the Gekiti.
The table below show the breakdown of SLA, SHT,MAG.
blue = character's
red = weapons and so on
yellow = skills
TableA shows the SLA, SHT, MAG of using a Blade and Glaive.
Parts involved in damage calculation are enclosed in bold line.
MAG and SHT has nothing to do with BLADE and GLAIVE.
Only the numerical value of SLA is related to the Blade and Glaive.
TableB is the TrapWeapons version.
TrapWeapon have 2parts, and add “Attack Power” after halving them.
TrapWeapon have 2parts, but only one of the parts is added by skill.
Which value is added is determined for each skill.
This is the cause called 「IZON」.
Here we call it 「ADD」 to prevent misunderstandings.
example1.
When using a Outlaw Star by Vice,
SLA * 0.5 + SHT * 0.5 + Attack Power of Outlaw Star
=Numbers used for calculating damage.(Attack point)
Attack Power of Outiaw Star adds to SLA only.
The skill of trap irrespective of which value is added if we use that weapon.
Only the value of the charactor and the weapon is halved, and after that the Attack Power of skill will be added.
So even if Attack Power is added to either it will be the same result
exanple2.
When using a Vanguard by VICE,
Vanguard is a skill to added SHT, only the SHT rises.
In the case of Vice, this adds Attack Power to "SLA×0.5 + SHT×.05", so even if you enhance SLA or enhance SHT, the damage will not change.
※Monsters have weak pooint, damage changes depending on the type of the SLA, SHT, MAG(weapon).
But it has nothing to do with the offensive power of the skill itself.
The problem is when weapons are changed.
Decide which part to add Attack Power according to the skills.
So after activating the trap skills to add to SLA, change weapon from TrapWeapon to Blade or Glaive.
Then, as in TableA, high damage is calculated.
However, if the parts of weapons and skills don't match...
This state is that change to SLA's weapon, after activaiting the skill to add to SHT.
As long as we use SLA's weapons, the value used for calculation is SLA.
Adding ti SHT has no effect.
Still strong reason, Because the total value of Attack Point used for damage calculation is high.
Change to SLA's weapon, after activaiting the skill to add to MAGEKI.
Is has the same result as TableD.
This state is that change to SLAandSHT's weapon, after activaiting the skill to add to MAG.
Example change to Vice, after activation the Eagle Guard(Chaser).
Eagle Guard is add to MAGEKI.
When the weapon is trap, it is diffficult for the damage to rise if the Attack Point value is diffelent.
ーThink by numberー
Example,Charactor'ALA, SHT,MAG 1000each,
Total status value of weapon etc. 4000,
Skill's Attack Power 1100
↓
①When the type of weapon is not Trap, and weapon and Attack Power much.
The value of Attack Pint used for damage calculation is...
1000+4000+1100
=6100
②When the type of weapon is Trap, and weapon and Attack Power much.
The value of Attack Point used for damage calculation is...
(1000+2000)×0.5+(1000+2000)×0.5+1100
=4100
③When the type of weapon is not Trap, and weapon and Attack Power not much.
The value of Attack Point used for damage calculation is...
1000+4000
=5000
④When the type of weapon is Trap, and weapon and Attak Power not much.
The value of Attack Point used for damage calculation is...
(1000+2000)×0.5+(1000+2000)×0.5
=3000
※Influence on skill strength is not onli Attack Point, so even if it's low, there are also storong skills by other factors.
※About Attack Point of Trap Weapons
◎SLA×0.5 + SHT×0.5
× (SLA + SHT)×0.5
Don't aggregate the twe Attack Point value first.
That method becomes difficult when think about the weaknesses of monsters.














